I made this game to stimulate players, with high speed strobe lights and techno music. As someone who loves the disco feel, I wanted to make a game that others who have similar interests would also enjoy playing. This game was built from the same assets from Unity’s Roll-A-Ball tutorial game. The reason behind the decision to use its materials in our game was because, my group liked the simplicity of the play-style and movement of the player and thought it would be a good fit for our game at that time. For our first edition of the game, we were going for a simple, easy game, which would play, the player chooses which terminal to drop the ball, which determines which obstacles the ball encounters. If the ball managed to drop in the middle, and collect the coin, they win the level.